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Adventurer Manager Wiki
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== Left column, Stats tab == <gallery style="text-align: center;"> Character Sheet - Stats - top.png|Adventurer Statistics (top) Character Sheet - Stats - bottom.png|Adventurer Statistics (bottom) Character Sheet - Biography.png|Adventurer Biography </gallery> Short for "statistics", the Stats tab of an Adventurer's character sheet gives you all the juicy details about his or her combat and adventuring abilities. For the complete descriptions of each stat, see the [[Statistics]] article. === Defense === For the complete descriptions of each stat, see the [[Statistics]] article, particularly the [[Statistics#Defense|defense]] section. {| class="wikitable" |- ! colspan="2" | Defense |- | [[Statistics#HP|HP]] || [[Statistics#HP|Hit points]] are a numeric metric of how many and how hard of a whack your Adventurer can take before they die. Dead Adventurers can be [[Resurrected|resurrected]] at the [[Graveyard]] at your [[Ruler]]'s [[Castle]]. |- | [[Statistics#Armor|Armor]] || Your Adventurer's [[Statistics#Armor|armor score]] is calculated solely by adding up the armor values of the various pieces of [[Equipment#Armor|armor]] s/he is wearing plus any armor-related [[University]] courses. The armor score directly factors into the amount of damage mitigation that your Adventurer takes when s/he gets hit by an enemy attack. |- | [[Statistics#Mitigation|Mitigation]] || [[Statistics#Mitigation|Damage mitigation]] is a percentage reduction of the amount of incoming damage. |- | [[Statistics#HP Regen|HP Regen]] || Every round, your Adventurer will gain this many [[Statistics#HP|HP]]. It's like free healing! |- | [[Statistics#Block Chance|Block Chance]] || This is the percentage chance that your Adventurer will succeed at [[Statistics#Block Chance|blocking]] an incoming attack. Granted only when your Adventurer has a [[Shield|shield]] equipped. |- | [[Statistics#Block Amount|Block Amount]] || If your Adventurer succeeds at [[Statistics#Block Chance|blocking]] an incoming attack, this amount of damage will be completely negated. Granted only when your Adventurer has a [[Shield|shield]] equipped. |- | [[Statistics#Parry|Parry]] || Same as [[Statistics#Block Chance|Block Chance]] except with a [[Weapon|weapon]] instead of a [[Shield|shield]]. |- | [[Statistics#Riposte|Riposte]] || ??? |- | [[Statistics#Phys. Dodge|Phys. Dodge]] || Why bother with all this mitigation and armor and crap when your Adventurer can simply [[Statistics#Phys. Dodge|physically dodge]] the attack and thus avoid taking damage by getting out of the way completely? |- | [[Statistics#Magic Resist|Magic Resist]] || Magic is a powerful force; however, your Adventurer has spent a lifetime learning how to stay alive by avoiding or reducing the damage from incoming attacks - whether of the mundane, physical type or by [[Statistics#Magic Resist|shrugging off magical effects]]. |- | [[Statistics#Dmg Reflect|Dmg Reflect]] || If your Adventurer takes damage, s/he can [[Statistics#Dmg Reflect|reflect]] a portion of the damage dealt back to the attacker. |} === Combat === For the complete descriptions of each stat, see the [[Statistics]] article, particularly the [[Statistics#Combat|combat]] section. {| class="wikitable" |- ! colspan="2" | Combat |- | [[Statistics#Weap Dmg|Weap Dmg]] || The [[Statistics#Weap Dmg|amount of damage]] an Adventurer deals with his or her [[Weapon|weapon]] is given as a range. |- | [[Statistics#Spellpower|Spellpower]] || The spell equivalent of [[Statistics#Weap Dmg|weapon damage]]. |- | [[Statistics#Hit|Hit]] || Your Adventurer isn't perfect and may not always [[Statistics#Hit|hit]] his or her intended target. |- | [[Statistics#Crit|Crit]] || If your Adventurer lands a solid hit, this is the percentage chance that his or her hit is so particularly well-placed that it deals [[Statistics#Crit|a massive amount of damage]]. |- | [[Statistics#Crit Dmg|Crit Dmg]] || How much damage? [[Statistics#Crit Dmg|This]] much damage! |- | [[Statistics#Dual Wield|Dual Wield]] || ??? |- | [[Statistics#Life on Hit|Life on Hit]] || When your Adventurer makes a successful attack, he or she has a chance to [[Statistics#Life on Hit|regain]] some [[Statistics#HP|HP]]. |- | [[Statistics#Double Attack|Double Attack]] || Prepare for trouble - and make it double! Particularly combat-minded Adventurers always look for opportunities to get [[Statistics#Double Attack|another attack]] in if at all possible. |- | [[Statistics#Triple Attack|Triple Attack]] || Why settle for just two attacks? Why not [[Statistics#Triple Attack|''three'' attacks]]? |- | [[Statistics#Energy|Energy on Hit]] || Every time your Adventurer lands a hit, s/he will gain this much [[Statistics#Energy|Energy]] back. |- | [[Statistics#Energy Regen|Energy Regen]] || Your Adventurer [[Statistics#Energy Regen|regains Energy]] this much faster every round. |} === Bonuses === For the complete descriptions of each stat, see the [[Statistics]] article, particularly the [[Statistics#Bonuses|bonuses]] section. {| class="wikitable" |- ! colspan="2" | Bonuses |- | Magic Find || rowspan="2" | Does what it says on the tin, eh? |- | Gold Find |- | Adventuring || ??? |- | XP Gain || This Adventurer may have a racial bonus (or penalty) to XP gain (e.g. [[Giant]]s) or have trained in Adventuring skills at the [[University]]. |- | Flee || Some Adventurers like to beat a hasty retreat, so they train at the [[University]] on how to be fleet of foot should an encounter go poorly. |- | Resting || This Adventurer recovers [[Statistics#Endurance]] faster. |} === Auto Adventures === For the complete descriptions of each stat, see the [[Statistics]] article, particularly the [[Statistics#Auto Adventures|auto-adventures]] section.
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