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Every [[Adventurer]] you hire has a '''character sheet''' where you can view their [[Attribute]]s and statistics, equip [[Equipment]], pick new [[Skills]] when they level up, and much more. This is an example character sheet from Adventurer Manager v.2.1.1: [[File:Example Character Sheet.png|center|600px]] As of v.2.1.1, Adventurer character sheets consist of three columns: # statistics, # currently equipped items (and more statistics), and # available equipment that the Adventurer might be able to equip Each of these columns contain important information and/or choices about your Adventurer and is the primary way you manage the nitty-gritty details about your Adventurers. [[Adventurer Manager]] is the name of the game, after all! == Left column, top section == [[File:Charsheet - Retire, Skills, University Courses, Change Appearance, Avg Gear Score.png|center]] === Retire === <div style="display: inline-block; clear: both;">[[File:Character Sheet - Retire button.png|left]] As your Adventurers get older, they become less of the lean, mean fighting machines they used to be. When an Adventurer has reached sufficiently old age, this button will light up and give you the choice of [[Retire|retiring]] your Adventurer, who can thus mentor a younger Adventurer.</div> === Skills === <div style="display: inline-block; clear: both;">[[File:Character Sheet - Skills button.png|left]][[Skills]] are [[Class|class]]<nowiki/>-specific abilities and spells that let your Adventurers influence the outcome of combat encounters. For example, [[Cleric]]s have several healing skills, while [[Wizard]]s have fire- and frost-based spells to choose from. Every class's page has a listing of their available skills. </div> === University Courses === <div style="display: inline-block; clear: both;">[[File:Character Sheet - University Courses button.png|left]]Adventurers can take courses at the [[University]] to improve their combat, [[Attribute|attributes]], adventuring, or auto-adventuring stats and abilities.</div> === Change Appearance === <div style="display: inline-block; clear: both;">[[File:Character Sheet - Change Appearance.png|left]]Even Adventurers need a haircut or a new wardrobe once in a while. This button takes you to the [[Barber Shop]] to edit the appearance of your Adventurer.</div> === Avg. Gear Score === An Adventurer's average [[Gear Score]] is the average of all the Gear Scores of the [[Equipment|equipment]] that s/he is currently wearing. This stat contributes to whether the Adventurer is under-geared for an encounter when building a party to [[Auto-Adventure|auto-adventure]] or raid a [[Dungeon|dungeon]]. See [[Gear Score]] for a complete breakdown of this stat. [[Category: Character Sheet]] == Left column, Stats tab == <gallery style="text-align: center;"> Character Sheet - Stats - top.png|Adventurer Statistics (top) Character Sheet - Stats - bottom.png|Adventurer Statistics (bottom) Character Sheet - Biography.png|Adventurer Biography </gallery> Short for "statistics", the Stats tab of an Adventurer's character sheet gives you all the juicy details about his or her combat and adventuring abilities. For the complete descriptions of each stat, see the [[Statistics]] article. === Defense === For the complete descriptions of each stat, see the [[Statistics]] article, particularly the [[Statistics#Defense|defense]] section. {| class="wikitable" |- ! colspan="2" | Defense |- | [[Statistics#HP|HP]] || [[Statistics#HP|Hit points]] are a numeric metric of how many and how hard of a whack your Adventurer can take before they die. Dead Adventurers can be [[Resurrected|resurrected]] at the [[Graveyard]] at your [[Ruler]]'s [[Castle]]. |- | [[Statistics#Armor|Armor]] || Your Adventurer's [[Statistics#Armor|armor score]] is calculated solely by adding up the armor values of the various pieces of [[Equipment#Armor|armor]] s/he is wearing plus any armor-related [[University]] courses. The armor score directly factors into the amount of damage mitigation that your Adventurer takes when s/he gets hit by an enemy attack. |- | [[Statistics#Mitigation|Mitigation]] || [[Statistics#Mitigation|Damage mitigation]] is a percentage reduction of the amount of incoming damage. |- | [[Statistics#HP Regen|HP Regen]] || Every round, your Adventurer will gain this many [[Statistics#HP|HP]]. It's like free healing! |- | [[Statistics#Block Chance|Block Chance]] || This is the percentage chance that your Adventurer will succeed at [[Statistics#Block Chance|blocking]] an incoming attack. Granted only when your Adventurer has a [[Shield|shield]] equipped. |- | [[Statistics#Block Amount|Block Amount]] || If your Adventurer succeeds at [[Statistics#Block Chance|blocking]] an incoming attack, this amount of damage will be completely negated. Granted only when your Adventurer has a [[Shield|shield]] equipped. |- | [[Statistics#Parry|Parry]] || Same as [[Statistics#Block Chance|Block Chance]] except with a [[Weapon|weapon]] instead of a [[Shield|shield]]. |- | [[Statistics#Riposte|Riposte]] || ??? |- | [[Statistics#Phys. Dodge|Phys. Dodge]] || Why bother with all this mitigation and armor and crap when your Adventurer can simply [[Statistics#Phys. Dodge|physically dodge]] the attack and thus avoid taking damage by getting out of the way completely? |- | [[Statistics#Magic Resist|Magic Resist]] || Magic is a powerful force; however, your Adventurer has spent a lifetime learning how to stay alive by avoiding or reducing the damage from incoming attacks - whether of the mundane, physical type or by [[Statistics#Magic Resist|shrugging off magical effects]]. |- | [[Statistics#Dmg Reflect|Dmg Reflect]] || If your Adventurer takes damage, s/he can [[Statistics#Dmg Reflect|reflect]] a portion of the damage dealt back to the attacker. |} === Combat === For the complete descriptions of each stat, see the [[Statistics]] article, particularly the [[Statistics#Combat|combat]] section. {| class="wikitable" |- ! colspan="2" | Combat |- | [[Statistics#Weap Dmg|Weap Dmg]] || The [[Statistics#Weap Dmg|amount of damage]] an Adventurer deals with his or her [[Weapon|weapon]] is given as a range. |- | [[Statistics#Spellpower|Spellpower]] || The spell equivalent of [[Statistics#Weap Dmg|weapon damage]]. |- | [[Statistics#Hit|Hit]] || Your Adventurer isn't perfect and may not always [[Statistics#Hit|hit]] his or her intended target. |- | [[Statistics#Crit|Crit]] || If your Adventurer lands a solid hit, this is the percentage chance that his or her hit is so particularly well-placed that it deals [[Statistics#Crit|a massive amount of damage]]. |- | [[Statistics#Crit Dmg|Crit Dmg]] || How much damage? [[Statistics#Crit Dmg|This]] much damage! |- | [[Statistics#Dual Wield|Dual Wield]] || ??? |- | [[Statistics#Life on Hit|Life on Hit]] || When your Adventurer makes a successful attack, he or she has a chance to [[Statistics#Life on Hit|regain]] some [[Statistics#HP|HP]]. |- | [[Statistics#Double Attack|Double Attack]] || Prepare for trouble - and make it double! Particularly combat-minded Adventurers always look for opportunities to get [[Statistics#Double Attack|another attack]] in if at all possible. |- | [[Statistics#Triple Attack|Triple Attack]] || Why settle for just two attacks? Why not [[Statistics#Triple Attack|''three'' attacks]]? |- | [[Statistics#Energy|Energy on Hit]] || Every time your Adventurer lands a hit, s/he will gain this much [[Statistics#Energy|Energy]] back. |- | [[Statistics#Energy Regen|Energy Regen]] || Your Adventurer [[Statistics#Energy Regen|regains Energy]] this much faster every round. |} === Bonuses === For the complete descriptions of each stat, see the [[Statistics]] article, particularly the [[Statistics#Bonuses|bonuses]] section. {| class="wikitable" |- ! colspan="2" | Bonuses |- | Magic Find || rowspan="2" | Does what it says on the tin, eh? |- | Gold Find |- | Adventuring || ??? |- | XP Gain || This Adventurer may have a racial bonus (or penalty) to XP gain (e.g. [[Giant]]s) or have trained in Adventuring skills at the [[University]]. |- | Flee || Some Adventurers like to beat a hasty retreat, so they train at the [[University]] on how to be fleet of foot should an encounter go poorly. |- | Resting || This Adventurer recovers [[Statistics#Endurance]] faster. |} === Auto Adventures === For the complete descriptions of each stat, see the [[Statistics]] article, particularly the [[Statistics#Auto Adventures|auto-adventures]] section. == Left column, Bio tab == == Center column, Quick Stats == Your Adventurer's '''quick stats''' are a compact display of his or her HP, XP, level, age, and endurance found in the middle of the center column on the Adventurer's [[Character Sheet|character sheet]]. [[File:Character Sheet - Quick Stats.png|center]] For the complete descriptions of each stat, see the [[Statistics]] article, particularly the [[Statistics#Quick Stats|Quick Stats]] section.
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